Post by sparkmane on May 29, 2010 1:43:13 GMT -5
Player nick: Trish
Name: Moxie VonMaxilla, "Mox"
Codename: Vore, Carnivore
Status: Student/Other
DoB/Age: Unknown. Does not age, appears to be between 16 and 19
Height: 5'6"
Weight: 170 lbs (120 pounds of girl + 50 pounds of adamantium)
Powers: Vore had a previous power set, many aspects of are now moot or overruled. Her current powers are:
Undead- Moxie is no longer alive. Most of her body tissues and fleshes are no longer relevant to her existence, with the exception of:
---*Brain - for thinkin'
---*Muscles - for moving around
---*Sense organs - for perception
-As an undead, Moxie is largely immune to poisons, diseases, drugs, etc. She does not need to sleep, eat, or breathe, and she is not harmed by things such as depressurization. She does not age or mature, though her hair still grows. Since she is dead, most telepaths may have trouble reading her mind. She also has the following abilities-
--Undead Regeneration- This is like a Feral's regeneration, only even faster since the flesh being replaced does not need to be alive. However, Moxie must have a steady diet of raw meat to maintain this ability, and the longer she goes without eating, the slower she will heal. She will not die if she stops eating; she will just stop healing.
--Undead Senses- Her senses are extremely sharp, all five of them. She can track down people and things. Her senses are good enough that she can function normally even with the complete loss of her eyeballs. Her sense of touch is heightened as well, but as a point of note she no longer truly fears pain.
--Undead Physique- Mox was strong was a feral, but now that she is dead it has kicked up a notch. Her body no longer needs to provide energy to vital systems, and no longer worries about hurting itself through over-exertion. She fast and agile to just beyond peak human levels, and is strong enough to bend metal or flip a small car. She can run and leap and climb like a wild animal. Endurance-wise... well, she doesn't even need sleep, so she can go for quite a while.
Jaw Strength- A holdover from her warm-blooded days, Mox has extremely strong jaws. Given proper teeth, they can crush bone and stone and chew though metal. With her regeneration, she can let her cheeks rip open to give her access to her full jaw capacity, leading to big big bites. Previously, Mox could consume virtually anything without harming herself. This is now moot, as any damage to her digestive tract is irrelevant to her well-being.
Adamantium Skeleton- Vore's bones have been bonded with a coating of adamantium. This greatly reduces her potential for injury, and makes her weigh an extra 50 pounds or so. The added weight and hard bones also adds significant damage to attacks like kicks and punches.
-Adamantium Teeth- Her teeth have been replaced with a bear-trap like set of pointy blades, made of adamantium and sharp enough to cut through virtually anything. Since these are not her natural teeth, a person she bites will not be infected as a zombie.
Weakness: Moxie has a bit of an attitude problem. For assorted reasons, she is compelled to cause trouble and aggravate those around her. Even when she is happy with those around her, she will do things to piss them off; perhaps just to see what kind of consequences they try to put on her.
Also, as stated above Moxie does not -require- sleep. However, as an undead, she will fall asleep if unstimulated for a period of time. When the presence of a live person returns, she will usually wake up quickly, but will often be confused and disoriented. She may momentarily revert to her undead instincts.
Moxie's undead nature is purely scientific; as such she is not 'unholy' or specially subject to magic in any way.
Special Skills: Moxie underwent a fair degree of militaristic training from the company that made her what she is today. She is skilled with the use and maintenance of exotic firearms. She can skillfully drive (and hotwire) anything from cars to tanks to helicopters. Also, as a mix of training, feral instincts, and undead instincts, she is a very skilled stalker and hunter.
Background/History: Moxie was alive at the start of all this. She had a different name, and a different life. She was a good level Feral mutant, with just a dash of hyena. Learning that she could heal from knife and gunshot wounds without so much as a hangover, she got a bit of invincibility into her mind and got into a bit of trouble. She also caught the attention of a group, one that experimented to create mutant super-soldiers, with a taste for ferals.
They got her before she got herself arrested, and she underwent training. The girl now known as Moxie was a difficult student, but they taught her, for they had a grander goal: Adamantium. Her healing factor was good enough, she was mentally tough enough, and she was expendable. However, another opportunity came along...
An interdimensional rift provided the agency with a sample of a powerful zombie plague virus. The virus worked well with superhumans, keeping them mostly sentient and often leaving their powers intact. They were curious to see how it would interact with a feral's rapid healing and indomitable immune system. They were eager enough for a test subject that they made Ms Expendable an excellent offer. Try this serum! If all goes well, she gets her contract torn up; freedom! She also gets a new name and history and social security number; a whole new identity, a clean slate. She took it.
The virus battled her x-factor violently, but eventually, death always wins. The zombie virus got into her head, and the feral zombie with super-jaws became quite an issue for the agency. Many staffers were devoured, or turned into undead which began to propagate. The problem was dealt with, and zombie-Moxie was captured and contained.
She doesn't know how long she was in that dark, quiet room. There was no way to tell, all was quiet and darkness. It could have been for the weekend, it could have been twenty years. Memories of life before the isolation were... fuzzy, jumbled. However, eventually the calmness got to her, and the horrible hunger went away and she was in control once more.
They let her out and gave her a psyche-eval, and decided she was no more dangerous than she previously was- except for the infectious bite she carried. While she was out, the scientists had discovered that the infection was carried in the teeth, so all they had to do was pull hers out and stop them from growing back and they'd be fine! Unfortunately, there was a severe shortage of volunteers to do the job, as well as a shortage of consent from the zombie girl.
A compromise was achieved. The agency needed an expendable test subject for the adamantium bonding, and Mox's healing factor was better than ever. For a pair of adamantium jaws, she let them rip her teeth out and inject her with molten metal. Best decision she ever made. She got her new identity, Moxie VonMaxilla, and a fat deposit into a bank account. After that, she received a few months of rehabilitation and cool-down therapy to prepare her for the civilian world, and she was loosed into the streets...
Appearance: Moxie VonMaxilla is a tough and athletic, but still limber and feminine girl of apparent late teens. Her hair is white, usually kept short so she does not have to tend to it much. Her skin is a smooth tombstone grey, and her lips a curious blue. Her eyes are light yellow, with bright red irises, and pitch black pupils. Moxie stands 5'6", and a fair bit of that is legs. She's generously built around the chest, and her body is taut and perky all over due to being in such fine shape. Her teeth are interlocking shiny metal points, completely unlike human teeth and much more like a bear trap. She does have some grinding teeth in the back, but all that shows when she smiles is bear trap. Moxie likes to dress in a casual but attractive manner, and carries herself like a self-assured alpha predator.
Name: Moxie VonMaxilla, "Mox"
Codename: Vore, Carnivore
Status: Student/Other
DoB/Age: Unknown. Does not age, appears to be between 16 and 19
Height: 5'6"
Weight: 170 lbs (120 pounds of girl + 50 pounds of adamantium)
Powers: Vore had a previous power set, many aspects of are now moot or overruled. Her current powers are:
Undead- Moxie is no longer alive. Most of her body tissues and fleshes are no longer relevant to her existence, with the exception of:
---*Brain - for thinkin'
---*Muscles - for moving around
---*Sense organs - for perception
-As an undead, Moxie is largely immune to poisons, diseases, drugs, etc. She does not need to sleep, eat, or breathe, and she is not harmed by things such as depressurization. She does not age or mature, though her hair still grows. Since she is dead, most telepaths may have trouble reading her mind. She also has the following abilities-
--Undead Regeneration- This is like a Feral's regeneration, only even faster since the flesh being replaced does not need to be alive. However, Moxie must have a steady diet of raw meat to maintain this ability, and the longer she goes without eating, the slower she will heal. She will not die if she stops eating; she will just stop healing.
--Undead Senses- Her senses are extremely sharp, all five of them. She can track down people and things. Her senses are good enough that she can function normally even with the complete loss of her eyeballs. Her sense of touch is heightened as well, but as a point of note she no longer truly fears pain.
--Undead Physique- Mox was strong was a feral, but now that she is dead it has kicked up a notch. Her body no longer needs to provide energy to vital systems, and no longer worries about hurting itself through over-exertion. She fast and agile to just beyond peak human levels, and is strong enough to bend metal or flip a small car. She can run and leap and climb like a wild animal. Endurance-wise... well, she doesn't even need sleep, so she can go for quite a while.
Jaw Strength- A holdover from her warm-blooded days, Mox has extremely strong jaws. Given proper teeth, they can crush bone and stone and chew though metal. With her regeneration, she can let her cheeks rip open to give her access to her full jaw capacity, leading to big big bites. Previously, Mox could consume virtually anything without harming herself. This is now moot, as any damage to her digestive tract is irrelevant to her well-being.
Adamantium Skeleton- Vore's bones have been bonded with a coating of adamantium. This greatly reduces her potential for injury, and makes her weigh an extra 50 pounds or so. The added weight and hard bones also adds significant damage to attacks like kicks and punches.
-Adamantium Teeth- Her teeth have been replaced with a bear-trap like set of pointy blades, made of adamantium and sharp enough to cut through virtually anything. Since these are not her natural teeth, a person she bites will not be infected as a zombie.
Weakness: Moxie has a bit of an attitude problem. For assorted reasons, she is compelled to cause trouble and aggravate those around her. Even when she is happy with those around her, she will do things to piss them off; perhaps just to see what kind of consequences they try to put on her.
Also, as stated above Moxie does not -require- sleep. However, as an undead, she will fall asleep if unstimulated for a period of time. When the presence of a live person returns, she will usually wake up quickly, but will often be confused and disoriented. She may momentarily revert to her undead instincts.
Moxie's undead nature is purely scientific; as such she is not 'unholy' or specially subject to magic in any way.
Special Skills: Moxie underwent a fair degree of militaristic training from the company that made her what she is today. She is skilled with the use and maintenance of exotic firearms. She can skillfully drive (and hotwire) anything from cars to tanks to helicopters. Also, as a mix of training, feral instincts, and undead instincts, she is a very skilled stalker and hunter.
Background/History: Moxie was alive at the start of all this. She had a different name, and a different life. She was a good level Feral mutant, with just a dash of hyena. Learning that she could heal from knife and gunshot wounds without so much as a hangover, she got a bit of invincibility into her mind and got into a bit of trouble. She also caught the attention of a group, one that experimented to create mutant super-soldiers, with a taste for ferals.
They got her before she got herself arrested, and she underwent training. The girl now known as Moxie was a difficult student, but they taught her, for they had a grander goal: Adamantium. Her healing factor was good enough, she was mentally tough enough, and she was expendable. However, another opportunity came along...
An interdimensional rift provided the agency with a sample of a powerful zombie plague virus. The virus worked well with superhumans, keeping them mostly sentient and often leaving their powers intact. They were curious to see how it would interact with a feral's rapid healing and indomitable immune system. They were eager enough for a test subject that they made Ms Expendable an excellent offer. Try this serum! If all goes well, she gets her contract torn up; freedom! She also gets a new name and history and social security number; a whole new identity, a clean slate. She took it.
The virus battled her x-factor violently, but eventually, death always wins. The zombie virus got into her head, and the feral zombie with super-jaws became quite an issue for the agency. Many staffers were devoured, or turned into undead which began to propagate. The problem was dealt with, and zombie-Moxie was captured and contained.
She doesn't know how long she was in that dark, quiet room. There was no way to tell, all was quiet and darkness. It could have been for the weekend, it could have been twenty years. Memories of life before the isolation were... fuzzy, jumbled. However, eventually the calmness got to her, and the horrible hunger went away and she was in control once more.
They let her out and gave her a psyche-eval, and decided she was no more dangerous than she previously was- except for the infectious bite she carried. While she was out, the scientists had discovered that the infection was carried in the teeth, so all they had to do was pull hers out and stop them from growing back and they'd be fine! Unfortunately, there was a severe shortage of volunteers to do the job, as well as a shortage of consent from the zombie girl.
A compromise was achieved. The agency needed an expendable test subject for the adamantium bonding, and Mox's healing factor was better than ever. For a pair of adamantium jaws, she let them rip her teeth out and inject her with molten metal. Best decision she ever made. She got her new identity, Moxie VonMaxilla, and a fat deposit into a bank account. After that, she received a few months of rehabilitation and cool-down therapy to prepare her for the civilian world, and she was loosed into the streets...
Appearance: Moxie VonMaxilla is a tough and athletic, but still limber and feminine girl of apparent late teens. Her hair is white, usually kept short so she does not have to tend to it much. Her skin is a smooth tombstone grey, and her lips a curious blue. Her eyes are light yellow, with bright red irises, and pitch black pupils. Moxie stands 5'6", and a fair bit of that is legs. She's generously built around the chest, and her body is taut and perky all over due to being in such fine shape. Her teeth are interlocking shiny metal points, completely unlike human teeth and much more like a bear trap. She does have some grinding teeth in the back, but all that shows when she smiles is bear trap. Moxie likes to dress in a casual but attractive manner, and carries herself like a self-assured alpha predator.